Brief: Spelly Forest

The largest game project I've worked on! I did nearly everything myself: ideation, prototyping, engineering, design, and PR. I became much more experienced with Unity, and learned many lessons about game development in general.

Tools used: Unity, C#, Discord, VS Code, Git/Github, Codecks, Miro, GameTester.gg.

Project Themes:

Iteration Prioritization Documentation Collaboration Validation

Iteration

screenshot of a living game design whiteboard
One iteration of Character and Spell design

Prioritization

screenshot of a project management backlog
A screenshot of my Art "deck", with the high priority cards on top

Documentation

screenshot of documentation regarding a game scene map
A diagram of game scenes and transitions

Collaboration

screenshot of a discord channel
A tester giving me a great idea for a GUI feature

Validation

game test results
Questionnaire results from a round of game testing on Gametester.gg